Thread: Selatria Recruitment: Many Positions but Artist are our Goal

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  1. #1 Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Samples of art/pictures submitted by current team members:

    Character Face Art: Jonathan Flynn
    Spell Icons: Gyreck
    Full-Body Character/Monster Art: Erik Boismier/Jonathan Flynn



    If you Would Like to Play the Chapter One Demo of what has been done so far then Please play it here: www.indiedb.com/games/selatria



    -----------------------------------------------------------------------------------------------------------------------




    Development on Chapter 1 is coming to a close soon, a trailer is coming this week, and open testing/demo is coming next week!

    I wanted to update what I'm looking for in the team. While I got a lot of requests of people who are interested in joining, I am really only looking for the following positions, and serious ones at that. We move at a really fast pace on the project and a lot of us spend our free time working late nights on actually developing the project and giving each other suggestions on how to improve the game.

    That being said, we're looking for very passionate people, and if you don't quite fit the spots available and think you have some ideas that may be great, please join! We'd love to have your input.




    Synopsis:

    Selatria is a game largely developed as a collaborative effort between game designers, artists, musicians, actors, and other talented individuals. As such, it is a for-profit using mostly original-created resources.


    All development team members get a share of ownership in the project!

    Team members who submit resources to the project will get a share in ownership of the entire game. (Percentages will not be determined until completion of the project and will be agreed upon by the group.)

    ***Prospective development team members must look over and agree to our development team agreement.***


    Regarding those interested in joining the project on a commission basis:

    Unfortunately, I'm not looking for people who are willing to submit resources to the game via commission-based pay at this time. If any revenue comes into the game project, it will be split proportionally to all of us passionate people in the team currently who have been working not just for money, but to see a big project to completion.

    If the project gets enough revenue in the future to give back to all of us currently in the team who have been here working on the project, then I will open up commission-based payment for new members in the future. Current team members are a clear priority, though.




    Goals for the game project:
    • Creating a fun and enjoyable gaming RPG for the player that mixes retro 2D concepts with elements adapted from newer games. (Voice acting, achievements, and the like.) This is undoubtedly the most important point.
    • Redoing all of the environments to give the game a unique look and atmosphere that matches our game vision.
    • Creating a game that the team can use as a stepping stone or a resume/work sample to obtain employment in a related industry.
    • To be able to see a giant six-chapter game project to completion. For some reason or another, projects get canceled mid-development and it ends up being a giant waste of time for all involved.
    • To be able to learn the SphereDev open-source RPG engine to be able to port the project to other platforms.

    Open Positions:

    *Indicates a new position that has opened.

    Position -- Priority

    Art Team:

    -Environmental Tile Artist (Buildings, tiles, grass, bizarre environments) --
    VERY HIGH*
    -Dedicated Unique Sprite Artist (Characters) --
    HIGH*
    -Dedicated Unique Sprite Artist (Monsters) --
    HIGH*
    -Animation Artist (for Spells/Abilities) --
    HIGH*
    -Concept Artist (Weapons/Armor)--
    HIGH*
    -Digital Artist --
    HIGH*
    -Icon Designer (Weapons) --
    HIGH*


    Programmers/Game Designers:

    -JavaScript Programmers for new RPG Engine --
    HIGH
    -Ruby Script Programmers --
    MEDIUM
    -Event Planner --
    MEDIUM
    -RPG Maker VX Event Planner --
    MEDIUM*
    -Webpage Designer --
    MEDIUM*


    Acting:

    -Voice Actors --
    Audition Basis: Please talk to Jabari Smith or Grover Wimbery if you want to audition for a role.





    Testers:



    -Game Tester (Intentionally tries to break the game on a weekly basis leaving detailed notes of bugs) --
    MEDIUM*

    -Storyline Fact Checker (Intentionally looks for discontinuities in the story, checks to make sure things make sense leaving detailed notes of story concepts that are not well explained or thought out.) --
    MEDIUM*
    Last edited by Inujabari; 08-14-2012 at 04:20 AM.
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  2. #2 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Any takers?
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  3. #3 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Still searching =)
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  4. #4 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Bumping Bumping
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  5. #5 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    STill in need or Artist!
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  6. #6 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Do you still need a storyline fact checker? If so, I'd be more than happy to help! (Can't draw, though, so... no artist positions for me! xDD)


    Also, what exactly do you mean by "Event Planner"? I'm a bit confused. ^.^'
    AVAILABLE FOR SCOUTING!

    My website (under construction): http://aisuva.webs.com/




    ​Thanks to DeeKay for the amazing signature~!
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  7. #7 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Hmmm, StoryLine Checker eh? I will run this buy The director of the game and see if he would like someone for that! =)

    As For Event Planner, basically the person must use the Game Engine and Place markers within Maps Created in the game to stimulate some kind of action "Event" Usually Its movement for sprites as Dialogue is said, but within that is the task of setting off triggers to movements of objects. Trying to explain I think makes it seem kind of weird and too much work, but think of it as "Your the Director, your directing where and when and how scenes began and end within the whole film" Ehh. Maybe a bad example... We prefer people with experience in game programming for this but its not necessary, someone with a creative mind and the ability to learn quick can help us out =)
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  8. #8 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Well, I've been writing for years, so I can definitely help with the storyline! I don't really know much about programming, so I doubt I'llbe much help to you there. ^.^'
    AVAILABLE FOR SCOUTING!

    My website (under construction): http://aisuva.webs.com/




    ​Thanks to DeeKay for the amazing signature~!
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  9. #9 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Well, ok! I just talked to the Director and He said that he wants to give you a shot. Also, Since we just lost a writer, maybe you can help us out on the Actual continuation of the story! Well, The director has a good direction of where he wants to go and has written the current scripts for Chapter Two (1-6 Chapters in the Game, Chapter One was done by a great writer who just recently left, because of Life Problems) So I think you have a good chance of becoming one of the writers for the game, if your interested!

    just please send me your Email. My email is InuJabari@yahoo.com and from there we will added you to the group and get going!
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
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  10. #10 Re: Selatria Recruitment: Many Positions but Artist are our Goal 
    Jabari Smith Inujabari's Avatar
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    Still recruiting, Chapter 2 has already been in development!
    http://www.box.net/shared/ksd7a72dou <------ Demo Reel 2011

    This Demo reel was done in February of 2011 and I can honestly say that every time I hear this demo reel, I want to Bang my head into my computer screen XD I mean its my First DemoReel when I finally got started on this site , so... Yeah... * Repeatedly Bangs Head into computer screen*
    Reply With Quote  
     

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