Haha, I could never hate you! I trust you and value your thoughts and opinions, you should know that.
So let me start by saying thank you! Not only for your compliments, but also for your advice. I'm happy that you thought the performances were believable, right down to the walla. You're right, that's one of the best compliments a production can receive, because for the most part, that's really all we can bring to a fandub where the world, characters, story, script, music and sound effects are already done. That you consider this to be a high quality production, one to be blown away by truly brings a great sense of satisfaction to me. I think projects like this are never truly done, as there is almost always something that can be added or tweaked to make it more polished, but 95% is even better than I thought. Thank you, that means a lot to me, especially coming from you!
Now to address the pesky 5%...
Volume Levels
Honestly, this is an area I struggled with a lot and I'm surprised you're the first person to bring it up. Aside from that teaser I released around Christmas, this was my first time mixing in Premiere. Unlike the trailer, this episode was on a much larger scale and there were hundreds of lines to balance and tweak individually. There are probably easier ways to balance the volume levels, but the only way I know how to do it is through the audio mixer which has sliders for each track. I used this to get a rough mix, then went in to every individual clip to lower or increase the gain where it was needed. I used some keyframes on the main audio track (bgm/sfx) to lower the volume in certain places and bring it back up in others without affecting the rest of the mix. I chalk the inconsistencies up to my own lack of knowledge in the program and this is something I really need to further research because it was a PAIN to do it the way I did. There's got to be an easier and more reliable way.
Don't even get me started on compression. Premiere's effects totally suck.
SFX
I was curious after the lack of bird foley was brought up a couple of times and went back in and listened to the main track outside of the mix. There were a few birds, as I thought... but I was surprised by how subtle and quiet they were in the unaltered track. It's no wonder they disappeared in the dub. This is the kind of thing I'm trying to pay more attention to as I finish up episodes 2 & 3, because I definitely don't want anything to be missing. :E
But honestly, I didn't intend to use a whole lot of SFX since they were already pre-mixed into the recording. You mentioned that the storm scene could have benefited from some additional SFX. Are there any other scenes that needed more? Personally, I think most of the foley sounds fine, just a little dated. So I'm wondering if having the higher quality SFX at the very beginning made the rest of the them sound worse?
Just blurting out some thoughts. This is an issue I'll have to keep in mind.
Inconsistent Quality
I'll try to work TamTu's lines in better. There were a couple of other people that had inconsistent quality compared to the majority of the project, but I tried to make them fit in. I'll take a look at EQ and see if that helps.
Anyway...
Thank you so much, Sei! I really appreciate the time you took to review and I've definitely taken everything you said to heart and will try my best to improve the remaining 5% so I can hopefully one day get a 100% from you.![]()





















I'm happy you're enjoying it - can't wait to hear your Kupo again. So adorbs.
