Thread: Sound Design and VO project

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  1. #1 Sound Design and VO project 
    Hello voices,

    Was given the task to create a story just by using sound.
    So, I did

    But what I fond in my voice acting and designing was what I think is a voice.
    When I heard me on the flip side I was stunned. I hope others feel the same.
    All voices were done by me



    Please do critic and criticize )
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  2. #2 Re: Sound Design and VO project 
    Dont hate the Zeal! XTREEMMAK's Avatar
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    Hey there buddy,

    So from looking at your post count, it seems like you're new to the boards! Welcome and hope you learn well here! Since your post is the first i've run into today (and since I've just eaten dinner lol), I'm going to try giving you an in depth review (critique) on your piece. Hope you don't take anything personal here as I don't intend it to be. With that, lets get started!

    Let's first examine the pros of this piece. The composition that you picked for it was excellent. Not entirely sure where you got it from but it presents a lot of energy and structures the theme of the piece perfectly; a war driven scene with the air filled with smoke and death, with plenty of tears and blood, etc. etc. I found the narrator to be a really good aspect of this piece. He had enough bottom and painted the cinematic feel I'm sure you were going for. I particularly like the Terragon's roar design. It was deep, big, full, menacing, etc. Very well done. The mix for the most part carried itself ok and kept the view on the scene in place. I seem to get the gist of what the story is about and where it ends, but I don't think the primary emphasis on this piece is the story behind it.

    Now lets move on to the cons. Lets start again at the beginning. Though I like the narrator, I feel I'm drawn between two tastes of a narrator instead of one. On one side, I get a (believe it or not) semi comical impersonation of Connan the Barbarian, and on the other I get a wise, warm, war-stricken man who is remembering a time of war. Part of this might be due to the lack of raising tones at particular parts that create some (or more) warmth. On the same note with the Narrator and with much of the VO, dictation was an issue. Some words felt slurred and in the end hard to recognize. I'd be careful with this next time. Other voices either felt too drowned with FX or sounded too low to hear because tonal wise they were just ...low. The low grungy voice is fine in some cases, but I felt like the voices could have used a wider sense of diversification in this piece, especially if this is a piece to show off your ability as an actor as well.

    Other lines felt like they were executed with zero to no effort at all. If one of the largest buildups is regarding the Terragon aka "RELEASE THE TERRAGON" or "RUN! IT'S THE TERRAGON", I want to FEEL it! I wan't to see the terror with that soldier who at that very instant entered hell. In a scene filled with yelling men and dying woman and children, I want to feel that intense buildup that it's about to get a hell of a lot worse. I wan't Kratos from God of War to say, "RELEASE THE TERRAGON!!!" not Merry Poppins (lmao). In short, I want more from the actor; don't cheat me and give me MORE!

    Let's look into the mix now. Though the mix did paint the scene and held it, for the most part it didn't move. Through all the action and large sound fx, boomyness etc., it just did not move. Though it seems like a heavier emphasis was played on the voice mix, that mix didn't come off as transparent enough. It seems like it's mixed as A. Here's the scene, and B. Here are the voices rather than the voice and the SFX being a unitary whole to create...an experience. The battle war loop was fine, but either these guys are obsessed with fighting, or someone lost a very yummy sweet roll as even in victory they didn't stop or cheer XD.

    There was also distortion as well on specific parts particularly when the Godzilla dragon came in (what you didn't think I'd notice?). What I think could have helped to build the scene a bit better would be some more atmospheric effects (arrows or guards saying "Release arrows") or something, and having those arrows or even flaming boulders fly through the air panning from left to right and hitting a wall "somewhere". Not sure what you could do about the Dragon though as he just sort of...came from nowhere.

    All and all a commendable effort. You have some good ideas there but they just need to be cleaned up a bit more. You seem to have your hands on some good resources. I just need you to expand on them a bit more.

    Take care!

    P.S.
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