I am currently a student in a 4 year program for Game Design at Full Sail University. At my instructor's recommendation, I am working on developing a game prototype alongside my classwork and time.
Many concepts and ideas are still in the beginning stages, and many details are likely to change as they get further developed, but thusfar, the game is set in a post-apocalyptic future approx 300 years from now. The player is the eldest child (male or female, players choose) in a small group of scavengers who survive by constantly moving. As the story progresses, the player will encounter other humans, many of which are hostile, and will build relationships with other groups, some small groups even merging with the players to form a larger group. Whether your group gets bigger or smaller, your job is to help provide essential supplies for everything, from food and water, to better shelters and materials for arms and armor. As the game continues to progress, the player's group will get so large that they will have to make important choices about how to help their group help themselves.
There are two main "factions" of enemies. The first (and probably most common) enemy is other scavengers after resources just like you. Some groups can be persuaded to ally with yours, or even merge with it, while other will not yield. Even in cases where you CAN ally or merge with another group, it is always a good idea to be cautious before making your decision, and some group's motives are skin deep, and others are not quite as they let on. The second group is, for lack of a better description currently, undead mutants.
I'm aiming for a BioWare-esk game here, with a few JRPG elements mixed into the gameplay. This game will NOT be made with Flash, and ultimately, I intend to show off a polished prototype to a major developer in the hopes of getting it licenced. My college has connections with several big names in the game industry, so I'm hopeful. That said though, there's no guarantee that I'd get a chance to show the game off, but I sure as hell am going to keep pushing until I can't push anymore.
That said, full credit will be given to the artist/artists who assist in the development of the game with concept sketches of characters, locations, enemies, items, storyboards, etc. I'll admit, I'm extremely biased and favor artwork styled after Japanese manga and anime. If it looks likes it came from Square Enix, odd's are I'd hire you on the spot. Prices are negotiable.