There's been some major changes (new characters, items, new deadline and etc.) so if you're interested in this project, please read on!
This idea's been in my head for a while as a webcomic, but unfortunately, I doubt my drawing skills for a project like this. So I decided to turn it into a radioplay!![]()
I don't update this thread as much as I'd like to, so please go to the Official switch.ME website for more updates! Feel free to join the site and fangroup, as well~
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"Time and life.
Both are eternally precious.
Have you ever wanted to live with total control over those two aspects?
Yes?
Then welcome to the Fate Exchange."
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Plot
The story circles around a company known as 'Fate Exchange (often abbriviated as Fx)' that deals with science and magic to switch a person's 'fate' with another person's, or just to put the events of that time to happen at a different time.
Explanation
The first program is the Switch Program. When being 'switched,' one person serves as the protector (known more commonly as Techs), the other person the protected. The protected (known mostly as Pros) are excused of all injuries throughout their entire lives (unless they choose to have certain injuries), and the protectors suffer through said injuries for them.
In exchange, the Techs are to take all damage until their bodies fail and they die. The Pros then sacrifice their souls, enabling the Techs to reach Nirvana, as thanks/payment for protecting them. The Pros on the other hand, once they are at the end of their life spans and die (from old age, unless they choose to let damage hit them otherwise). They are then automatically reborn and will live as a Tech, until they die in that life. The cycle continues over and over.
Then there's the Time Program which allows events at one point in time to be switched with events at another point in time (eg. you're supposed to die on Wednesday afternoon, but you switch it to Friday night. You die the same way, however). This program can be utilized if you're part of the Switch Program or not.
To find out how and when you die exactly, the company sells keychain-sized 'Life-Lights' at the reception that begin to flicker and dim when you're nearing your death date. To find out how, however, there is a crazy hobo who lives outside the building (and they can't chase him off, sadly) who claims to know how you die. He's not always right, however.
The main cast of the story are the staff, extras or side characters being the company's customers.



