Thread: Operation: Red Arm - Large-scale game project requiring semipro V.A.

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  1. #1 Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    Operation: Red Arm is a PC video game in the first person shooter genre. The game's story takes place in June of 1999, in the northern outskirts of St. Petersburg, Russia, somewhere off the coast of the Baltic Sea. A rogue terrorist faction, dubbing themselves under the name SWORD, has developed from the ashes of the Soviet Union, and has gained access to the nuclear warhead surplus acquired from the arms race of the Cold War. The player is given control of Sergeant John Hawkins, leader of an elite group of soldiers, who are assigned to their missions in the dense evergreen forests of Russia with the goal of eliminating the SWORD threat, under the codename Red Arm.

    The game is presented on a mission-by-mission basis, with a briefing before each mission. Mission variety ranges from being dropped into valleys crawling with terrorists to paratrooper air strikes to infiltrating an enemy cargo ship.

    On a semi-related note, if any of you remember participating (or at least seeing) the FreeSpace 2 campaign "Silent Threat: Reborn," I'm from the same community that started it. I heard the superb work by many of the voice actors in Silent Threat: Reborn, saw this site's members in the credits, and so I thought I could swing by and see what kind of quality this community can churn out.

    Please note, development for this game HAS commenced--the engine is completely ready to go, the story outline is ready enough--and level design and game completion is the team's top priority. However, because we're still not very far in development, we don't feel comfortable releasing screenshots--save for this one (for the sake of proving that we are serious about what we're doing here)...



    Please send all audition information to sigma [AT] sigmatauproductions [DOT] com.

    The amount of available roles is subject to change at any time--and most likely will increase dramatically as we progress. In order to keep a creative team mindset, we're working this game one mission at a time, so as we need parts for each mission, we'll post them here. That means there will usually be a new opening every time we finish a mission, so if you want a role, but they're mostly taken, then you'll need to check back periodically.

    Major Roles

    Sergeant John Hawkins - The main character. Male, aged 27, American accent, seasoned in combat--but not too seasoned. The plot events of Red Arm are intended to show this character's evolution over time--that being said, he may begin to sound a bit more "hardened" as the game progresses. Also, PLEASE REMEMBER that he is the MAIN CHARACTER--therefore, if you try out for this role and manage to make the part, expect quite a few lines, varying in length, tone, and mood. His voice ranges in the mid-range area (he's a tenor, not an alto or a sorprano ).

    Image of character: http://img502.imageshack.us/i/hawkins.jpg/

    Example line: "Epsilon 8, I have confirmation that we have been spotted. You don't have much time or fuel, and for the sake of the team--and yourself--I suggest you get the hell out of here."

    ---------------

    Sergeant Alan Cooper - The main character's right hand man (rank-wise, they have the same authority over their unit). Male, aged 25, American accent, with seemingly more combat experience in his voice (he's rougher than Hawkins, but not by too much). Expect some rather long lines for mission briefings, spanning about 4-6 sentences in length; and some moderate-to-short lines for combat. His voice ranges in the mid area, slightly lower than what Hawkins's voice would be.

    Image of character: http://img205.imageshack.us/i/coopero.jpg/

    Example line: "Boyd is down! Boyd is down! They must have snipers somewhere in the forest. Keep moving, and stay low."

    There will be more major roles available, but at the moment, that's all we need for the first mission.

    Minor Roles

    There are a truckload of available minor roles! Here's a brief list of what's currently available:
    • About seven male soldiers, all age ranges that you would find in the United States Army (from 18 all the way up to 45) are acceptable--just audition and we'll tell you how you fit. American accents, please.*
    • About three female soldiers, all in the younger age ranges--20 to 40 would be acceptable. As usual, an American accent will fit.*
    • Epsilon-08 is the pilot of the helicopter that drops the player in on the first mission. He needs a voice too. We'll process your voice to sound like it's being played over a radio, so all you have to do is record.
    • The terrorists are Soviet--that means they speak Russian. If you know Russian, that's great--start screaming Russian combat phrases into the microphone! No, but seriously, the Soviet terrorists need their own voice as well. Russian accent, male, 18-50 years of age is acceptable.**
    * Phrases that the soldiers would say would include lines such as "Fire in the hole!" and "We've got a man down!" or even "Keep it quiet, I think I heard something over there." This is a more freeform area for audition.

    Image of soldiers: http://img291.imageshack.us/i/infantry.jpg/
    Image of terrorists (it's like Counter-Strike!): http://img294.imageshack.us/i/terrorists.jpg/

    ** The basic information that applies in the above paragraph also applies to the terrorists--except, they'd speak it in Russian or in English with a heavy Russian accent. Also a very freeform field.

    Other Auditioning Information

    Please try to keep your auditions in
    44100hz 16-bit Mono MP3 format or 44100hz 16-bit Mono WAV format. If you have filesize constraints, you can use OGG as well.

    The deadline for all auditions is April 2, 2010.

    As stated above, send all voice roles to sigma [AT] sigmatauproductions [DOT] com. They can be in a .zip, .rar, .7z, or anything--you can even upload them to your favorite filehosting service if you want. We don't mind. Just send 'em to that e-mail address.

    If you need alternative means of getting your sounds to us, drop an e-mail or PM me on here and I'll get you set up with another alternative way of getting the files to me.


    Thanks!

    Uh, well, yeah. Thank you for auditioning (or at least reading this painstakingly long thread)! Major voice acting roles also get a free copy of the game, which will be distributed via the Steam content distribution network. Mac users will get their own copies as well--so don't worry about that.

    Anyway, thanks again.
    Last edited by Sigma; 03-09-2010 at 09:12 PM. Reason: Grammar errors, and shots of what the characters look like.
     

  2. #2 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    That one guy Bryson Baugus's Avatar
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    I think I might audition for this :] but just have a question:

    I know you said you only wanted to show that one screenshot, so I'm not going to ask if you could post pics of the characters, but could you give a voice range or something for the characters (like medium, low, high sounding) so people auditioning can have an idea of how to sound for each character? It would really help the people auditioning and it would definitely help you find the voices you're looking for.
     

  3. #3 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    I'm willing to show what the characters look like on here, but it isn't official until I really do have voice acting.

    EDIT: Okay, pictures are up, gawk away.

    EDIT 2: Also, the auditioning deadline is set for April 2, 2010 (because April 1 wouldn't be suitable for just about anything!). I put this in the main post as well.
    Last edited by Sigma; 03-09-2010 at 09:10 PM.
     

  4. #4 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    Makin' the funny noises with my voice thingy. GameBuddy's Avatar
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    Just sent some auds for all roles. Let me know if you'd like me to do anything differently.

    My official website.
     

  5. #5 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    Absolutely phenomenal job. I left you an e-mail with more details in it, but overall, that was a very high-quality job you did there, on all counts.
     

  6. #6 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    Bump, because a large scale project like this needs more than one person--despite how awesome they are at this--to audition.
     

  7. #7 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    All Your Voice Are Belong To Me DexDestroyer's Avatar
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    I sent my audition. If there is something you would like to change. Then you just need to let me know.

    Youtube

    My DeviantArt Profile
    http://dexdestroyer.deviantart.com/
     

  8. #8 Re: Operation: Red Arm - Large-scale game project requiring semipro V.A. 
    Auditions are closed (for now, remember that we will be re-opening them for future parts).

    Again, I'd like to thank everyone that auditioned, and those who managed to get a part will be receiving an e-mail shortly! Great job, guys!
     

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