NinjaShadowz
10-19-2004, 09:11 PM
I read somewhere on the internet, but I can't seem to find it aymore that a study showed the optimal volume level for voices is -12dB from "Yelling to Whispering". I'm going to try to teach you how to do this.
This article was aimed at people mixing voices for movies but the same principle can be applied to any recordings.
Note: this will make your recordings sound better (or might not) , but will even out the overall volume!
Aright with that said, lets get started!
Step 01: Record
Sometimes when we record (most likely all the time) we can't really keep a steady volume level and your recording may look like the one in the pics below. You see the signals levels going all over the map high signals and low signals, mixed together.
http://www.xbox-fusion.com/ShadowNinja/NoDynamics.jpg
The Raw Recorded Sample
Step 02: Evening out the Bumps
Now, its time to even it out. Our goal is to make it a little more like this:
http://www.xbox-fusion.com/ShadowNinja/YesDynamics.jpg
After Dynamic Processing
Once you have your raw recordings, add some Noise Reduction,then open the Dynamic Processing window:
http://www.xbox-fusion.com/ShadowNinja/DymanicProcessing.jpg
Dynamic Processing, a real lifesaver
Make it look something like in the picture, or you can make your own. Just keep moving a few things around until your satisfied with the way it handles the volume levels.
Once you've applied the Dynamic Processing you may have to take it one step further by using "Normalize".
http://www.xbox-fusion.com/ShadowNinja/Normalize12dB.jpg
Dont apply it to sample as a whole; Just bits and parts that need it.
The Steps:
01: Record Voice
02: Noise Reduction
03: Dynamic Processing
04: Normalize (optional)
05: Thank me ;-)
More About Dynamics Processing: (Updated May 16, 2005)
A little more on that graph thingy that your supposed to use. What that graph does is to change the volume level of a certain level (I'm going to use this graph for reference)
Anything under -40dB is not touched... unless specified under the Traditional tab; Any part of the audio file that's -39.2dB and over is adjusted to -40dB
http://www.xbox-fusion.com/ShadowNinja/that_graph.jpg
This graph.
Here's what happned when I used the above graph on the following file:
http://www.xbox-fusion.com/ShadowNinja/thatgraphbeforeDP.jpg
Before Dynamics Processing
http://www.xbox-fusion.com/ShadowNinja/thatgraphafterDP.jpg
After Dynamics Processing
I hope that gives you abit more insight on what that graph does. By the way...in this example, I over did it abit. The volume level is too low... But it's only an example.
If you would like to hear the difference between raw and processed here are
some samples:
No Danamic Processing: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/TestRaw.mp3)
Dynamic Processing: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/TestProcessed.mp3)
More Dynamic Sample: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/DynamicTest01.mp3)
Links of Interest:
http://www.tweakheadz.com/digital_audio_tricks2.html - some audio tips about recording, hardware...etc
Written by NinjaShadowz, edited by TamTu.
NinjaShadowz' DP page: http://www.xbox-fusion.com/ShadowNinja/audiotips.htm
This article was aimed at people mixing voices for movies but the same principle can be applied to any recordings.
Note: this will make your recordings sound better (or might not) , but will even out the overall volume!
Aright with that said, lets get started!
Step 01: Record
Sometimes when we record (most likely all the time) we can't really keep a steady volume level and your recording may look like the one in the pics below. You see the signals levels going all over the map high signals and low signals, mixed together.
http://www.xbox-fusion.com/ShadowNinja/NoDynamics.jpg
The Raw Recorded Sample
Step 02: Evening out the Bumps
Now, its time to even it out. Our goal is to make it a little more like this:
http://www.xbox-fusion.com/ShadowNinja/YesDynamics.jpg
After Dynamic Processing
Once you have your raw recordings, add some Noise Reduction,then open the Dynamic Processing window:
http://www.xbox-fusion.com/ShadowNinja/DymanicProcessing.jpg
Dynamic Processing, a real lifesaver
Make it look something like in the picture, or you can make your own. Just keep moving a few things around until your satisfied with the way it handles the volume levels.
Once you've applied the Dynamic Processing you may have to take it one step further by using "Normalize".
http://www.xbox-fusion.com/ShadowNinja/Normalize12dB.jpg
Dont apply it to sample as a whole; Just bits and parts that need it.
The Steps:
01: Record Voice
02: Noise Reduction
03: Dynamic Processing
04: Normalize (optional)
05: Thank me ;-)
More About Dynamics Processing: (Updated May 16, 2005)
A little more on that graph thingy that your supposed to use. What that graph does is to change the volume level of a certain level (I'm going to use this graph for reference)
Anything under -40dB is not touched... unless specified under the Traditional tab; Any part of the audio file that's -39.2dB and over is adjusted to -40dB
http://www.xbox-fusion.com/ShadowNinja/that_graph.jpg
This graph.
Here's what happned when I used the above graph on the following file:
http://www.xbox-fusion.com/ShadowNinja/thatgraphbeforeDP.jpg
Before Dynamics Processing
http://www.xbox-fusion.com/ShadowNinja/thatgraphafterDP.jpg
After Dynamics Processing
I hope that gives you abit more insight on what that graph does. By the way...in this example, I over did it abit. The volume level is too low... But it's only an example.
If you would like to hear the difference between raw and processed here are
some samples:
No Danamic Processing: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/TestRaw.mp3)
Dynamic Processing: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/TestProcessed.mp3)
More Dynamic Sample: MP3 (http://shadowninja.renegade.gamingsource.co.uk/MyProductions/Audio/DynamicTest01.mp3)
Links of Interest:
http://www.tweakheadz.com/digital_audio_tricks2.html - some audio tips about recording, hardware...etc
Written by NinjaShadowz, edited by TamTu.
NinjaShadowz' DP page: http://www.xbox-fusion.com/ShadowNinja/audiotips.htm